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In the early game a Phalanx was a great defensive unit for your city, but you needed to upgrade your military as time went on, going to Pikemen for defense in the Medieval era, and to Mechanized Infantry in the Modern era.īut the most noticeable change was in the graphics. And this made the era the unit was from more important as well. Units now had “hit points”, which made combat more tactically interesting, and pretty much eliminated the rare, but possible in Civ event of a Spearman defeating a Battleship.

And if you were at peace with a neighbor, they could demand that you withdraw your units from their territory.īut if war was in the cards, that was improved as well. In fact, the diplomacy aspect in general was beefed up deliberately to make peaceful strategies more successful, including making alliances. And a new metric for Reputation meant that your past actions would influence how other civs would interact with you. Civ I had diplomats, but Civ II added spies. And another new introduction was Scenarios that came included with the game, one for Rome and another for World War II. An interesting addition was the introduction of a new government type called Fundamentalism, which could be pretty powerful for a military victory but less useful for a Science victory. The number of Civs in the game increased from 14 to 21, and the number of Wonders increased from 21 to 28. A new difficulty level was added, the Deity level, which made for even more of a challenge for the player.
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A few items got small changes, like The Pyramids (an Ancient Wonder) now giving you a free granary in every city, or the Legion unit getting stronger but also a little more expensive. Some of the changes were the refinements.

And all subsequent versions of Civ have kept the turn-based feature. Interestingly, the very first version Sid wrote was “real-time”, but he said it never really worked right until he changed to turn-based. Some things he has said will never change: Sid Meiers has said that he used a “1/3” rule for new versions of Civ, which is: 1/3 should stay the same, 1/3 should refine what came before, and 1/3 should be new things. I spent so many hours playing Civ II that I’ll never get back, but I had fun along the way, and I still enjoy playing it 25 years later. On paper, Civ II is not all that different from Civilization! And yet, it hooked me badly.

He left the company to become the CEO of Big Huge Games, where he created Rise of Nations. Following his work on Civilization II, he was also the lead designer on Sid Meiers’ Alpha Centauri. Each iteration of Civ has brought in a new lead developer.īrian Reynolds was a developer at MicroProse, the original studio that Sid Meiers helped found with Bill Stealey, and had worked on previous titles there such as Sid Meiers’ Colonization. Sid was the lead developer for the very first version of Civilization, but since then he has simply maintained some oversight without being involved in the nitty-gritty of producing the games.
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So don’t think of these like a series of books that have a single author, think of them more like a TV series like Doctor Who, where the actors, writers, directors, and producers change continually. Although Sid Meier’s name is always plastered all over the games his company makes, the fact is that it has more to do with being a marketable brand than a statement of authorship. Also a new lead developer made his appearance, Brian Reynolds.
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Civilization II was designed to run on Windows 95, so it can take advantage of more resources, making for improvements in game play and in appearance. In the mid-90s DOS was becoming pretty ancient, and Civilization had been extremely successful, so a new version was created to take the franchise forward in 1996.
